If none of those players are what you want, you can always repeat the process by changing the parameters of your search - e.g. ![]() In this case, you can go for Jacek Goralski if you want a really cheap option, Lucas Tousart if you want to go for a younger option, or Ignacio Camacho if you want a more well rounded player. Set the filter up so that it only shows players that are of required skill.Ĭheck out the list of players and sign whichever player you prefer. In this case, the tier of players you want to look at is "<10M and U29", so you should open that worksheet. Open the appropriate positional spreadsheet - the one for MCsįind the required score for that position - it turns out to be 3.05 when the player is told to Defend. ![]() You also plan on challenging for the title for the next few years as well, so the player cannot be too old. Suppose you are looking for a Ball Winning Central Midfielder on Defensive duty that your squad is lacking but your tactic absolutely requires. Let's say you are looking to build a team that will challenge for the premiership title, but you only have £10,000,000 to spend. U18 - players that are younger than 18, potential future "wonderkids" U21 - players that are younger than 21, so called "wonderkids" ![]() U23 - players that are younger than 24, very talented younger players <30M and U29 - players that cost less than 30M GBP and are also younger than 30 <30M - players that cost less than 30M GBP <10M and U29 - players that cost less than 10M GBP and are also younger than 30 <10M - players that cost less than 10M GBP <1M and U29 - players that cost less than a 1M GBP and are also younger than 30 <1M - players that cost less than a 1M GBP <100K and U29 - very cheap players younger than 30 Namely, I've found the top 10 players for each role in each of the following "tiers":įree - players for all budgets, since they don't cost anythingįree and U29 - a player that not only does not cost anything, but will also give you a few seasons as they are on the good side of 30 This allowed me to find the best transfer targets at the start of the game for various categories of players. I've rated each player based on the attributes required for a given role and calculated a standard score, thereby creating a metric that allows you to compare a player to all other players that can play on that same position within the same role. Nonetheless, I think the data is now in a much more usable format. Due to my appaling design skills, I've been using the moniker "Spreadshits" when refering to the tables. I've shoved the information there, taking full advantage of advanced formatting capabilities such as "bold font", "freezing cells", and "cell colors". This in turn made me realise that the easist way to display the condesned data might be via Excel, or its online equivalent - Google Sheets. After some thought, I realised that Football Manager is not much more than a glorified spreadsheet. The usability just wasn't there, so, to address that problem, UI had to be re-thought. After my last post in the transfer targets installments saga turned out to be less of a success, I realised the Reddit table format was not enough to fulfill the needs of an aspiring Football Manager.
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